![]() Hardcore content is things where you need practice and experience to get it right, like raids, high level Fractals or completing dungeons solo.Ĭommitment is kind of a combination of the two - things which require a lot of time and doing a lot of stuff in game but which may seem easy to people who like the difficult content - making a legendary for example. In GW2 I'd say anything which most people could complete solo or which can be done with (almost) any build/s is casual gameplay - for example the personal story and living story, map completion and of course things where ability doesn't really come into it like crafting. (First time I realised I'd be considered a casual gamer was back in Ultima Online when it finally clicked that when people said you could grind a skill in a day they meant 8 or more hours - not the one hour I was allowed on our dial up internet.) But basically if it's determined by time a casual gamer is someone who does not spend a lot of time on the game and is unlikely to prioritise it over other things.ĭifficulty depends on the type of content (so the specifics also vary by game). ![]() Exact numbers are hugely variable and IMO depends on the game - for example a hardcore Pokémon Go player will play on their lunch break and for a few hours on weekends, but for an MMO the same amount of time could be considered casual play. There's 3 different way I think it can be defined, although they have a lot of cross-over: time spent on the game, difficulty of content and 'commitment' required to complete content.Ī casual gamer can be someone who does not devote a lot of time to the game.
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